March 20, 2019

Livelike uses Videoflow plugin for Unity to enhance their video streaming for DocomoVR

March 12 -2019, Japan. Docomo, the largest telecommunication network in Japan, introduced DocomoVR. A mobile VR app that allows users to watch sports in VR on mobile and other VR compatible devices like Oculus Go. In the app, viewers can watch live football game from multiple angles, get real-time stats and access to exclusive VOD content, or even order food all without leaving the VR space. In this production, Videoflow helped enhance the live video stream by adding augmented graphics elements on the live feed.

Elements such as Live program feed inside jumbotrons, scores and clocks, were seamlessly composited as live 3D objects onto the video before it was streamed to audiences. In order to achieve the high-end visual result,  Videoflow introduced their brand new plugin for the Unity engine. The Unity plugin allows users create their graphics content in the Unity engine and leverage the cloud based Videoflow platform for controlling the content and integrate data.

In-app end user view of a real time game stream and graphics overlays

Once the Videoflow Unity plugin is installed, it integrates seamlessly into the Unity pipeline and connects to Videoflow cloud platform, allowing operators to drive graphics in real-time.

This approach of using Unity as the core rendering platform and controlling it from a web-based platform allowed us to create content much faster and easily distribute it across multiple destinations. Operators are able to login into the Videoflow platform and start controlling the production from anywhere in real-time.

About Videoflow

Videoflow delivers personalized and targeted video content per viewer at scale on OTT platforms and traditional networks. Create conditional video delivery workflows that will serve unique content to each viewer in real-time and add responsive graphic overlays that viewers can interact with.

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